Forum posts by Htlaps

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  • #28044

    Hi Meihum! Wow, your art shows a great deal of understanding when it comes to contrast and specific details like hair. This is definitely attributed to your experience with detailed animal drawing! Really cool stuff.

    You seem to be really interested in drawing portraits, which also tend to be pretty detailed. Some things that could be helpful for you may be doing studies of the musculature of the face and the skull underneath, and studying how it can move for different expressions. While doing this, it may be useful to consider the three-dimensionality of these muscles. Your own face is a very valuable resource for this! (You could also ask a friend to model for you). After you check out the muscles of the face, Try drawing different expressions using your own face as a reference and check out how they move to create different expressions and planes.

    some other excellent resources that may help you in your journey to portrait drawing are the

    ">loomis head and the asaro head . After getting used to these simple guidelines you may find that your understanding of the forms of the face and head improve by quite a lot, and your understanding of detail and contrast will really come through.

    best of luck, i hope this critique is helpful :)

#28042

Here's the pic

these ones feel a little sloppy to me, they're my first drawings of the day. Kind of a warmup, really. I focused on the shapes of each form, I'd really like to add a lot more weight to each form, if anyone has any tips to enhance my work i'd really like feedback :) even if it isn't much, a little goes a long way!

#28041

It might be a good idea to start blocking out the specific shapes of each form before adding on any other detail, working off of the form of the musculature on the human skeleton as a basis. For example, the muscles in the arm make very distinct interlocking shapes, and so does the muscle of the torso. It may help to do studies of the different muscle groups of the human body by looking at a 3D model or yourself in the mirror. It's important to get the 3D shapes down because it'll add a lot more dimensionality and believability to each form you draw, and can even help with perspective. If you're having trouble with complex 3D shapes it may be helpful to do some turnaround studies of simple 3D shapes such as a cube or a cylinder. These are some studies that actually helped me a lot, so i hope they are enlightening for you too :)

#28036

That sounds like a really interesting exercise, thank you! And I'll be sure to try pushing the exaggeration even further to add more character to my art.

#28034

Here's the pic

i focused on rendering the 3D shapes of each form rather than using a flat, symbolic representation of the features. I also tried to show a lot of motion in each study using a line of action. Does anybody have any tips for how I can improve my understanding of anatomy even more, add more character to my art , or show more expression? I would really like to challenge myself, I feel like I've hit a wall artistically.

#28033

you seem to have a really good idea of the form of the human body, but one thing I noticed is that it all seems to fit together kind of... loosely, for lack of a better term. Maybe it would be helpful to study the exact musculature on the body so that the form can fit together more tightly.

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#28032

Hi!

some things you may find helpful at this stage would be visualizing the human body as a collection of 3D shapes, which is what it is in reality. You could practice drawing different 3D shapes in different positions, such as a cube from all different angles, like a turnaround. Then, shapes like tubes and pyramids. Being able to visualize 3D shapes and apply them to your understanding of form can be really helpful in making your understanding of anatomy more cohesive.

if this is difficult for you, you may also find it helpful to picture the human body as a collection of two-dimensional shapes. Such as, a loose trapezoid for the chest area, and rounded rectangles for thighs. Once you get these rules of form down you'll find it much easier to create more cohesive form in your studies.

#28031

It may be helpful for you to picture the overall shape of different body parts as a guideline for the features on them. Such as, a (very loose) trapezoid for the chest area. This may help you visualize the human body as a collection of shapes. Once you get good at this, you can continue refining the details.

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#27931

I'd suggest studying the human skeleton and musculature so that you get a good sense of how the body parts interlink, and how weight is held. You have a very strong sense of shape, though, and in a non-realism art style that could be really cool to see developed.

#27930

I might suggest a different pen, maybe one that allows for better line weight so you can quickly do a light sketch then go and define the most important points. Might also want to turn down the stabilizer to make the process a little harder on you, if you feel like going beastmode

#27929

Did a class mode 30 minute study of some feet, both female and male. I think I really like drawing feet, they have so much personality. Some poses are easier, and some are more difficult... the 10 minute sketch was a very difficult pose!! I just hope my hatching added some much needed dimensionality to that one. Please let me know if you think there's anything I could do better here, but don't be too harsh :,) this is my first time seriously practicing drawing feet.
here's the pic

#27106

Hi Aunt Herbert,

Thanks so much for your detailed and thoughtful response. I've taken some notes, and I plan to move forward with my practice by working on hatching of spheres in simple lighting , working from high contrast / dramatically lit images. I also will check out Mr Loomis's work, it looks like something that could help me grasp exactly what it is I'm trying to do when I do portrait drawings. I am entirely self-taught as an artist so this is all news to me! Thanks so much, I'll check back in soon.

#27101

Hi everyone! thanks so much to everyone who contributed to my last post on drawing animals. i've shifted my focus for the time being onto expression in human faces, focusing on depth and different facial shapes and features. i'm trying to beat my "sameface syndrome" if you know what i mean.

the linked sketches took me different amounts of time. the ones that are more simple and messy took 30 seconds to a minute each. the more detailed ones took 2-5 mins each. the most detailed one in blue pencil took ten minutes.

i'd love to know if anyone has any pointers on improving understanding of facial anatomy and depth, as well as placement of features from different angles. i especially tend to have trouble when working from side-view and from behind, and when the face is looking left.

my end goal is to be able to render different face shapes and features in a way that is simple and cartoony but still puts across a clear idea of what the face is meant to indicate. think SLIGHTLY caricature-ish, if that makes sense. any insight is appreciated!

link: https://docs.google.com/document/d/11SS0ybAshr7j-bZdTvdoasVf2EWbiEivdRk7Abw75v4/edit

p.s. if the document isn't working for any reason please let me know and i'll fix it ASAP ^_^

#27100

i'm seeing a definite improvement from your last post! your understanding of arms and legs has improved a lot, and the flow is reslly good. one thing i would suggest moving forward is to study the different shapes of the body. i'm seeing a lot of ovals for arms and legs, and i feel like you could take that a step further and focus on the shape of different muscle groups. this will help the cohesiveness of your art! another thing i would consider is weight and fat distribution. showing where the body is "squashing" on a surface and where it's being held up by bones and muscle will go a long way towards improving the motion of your work. thanks for sharing your lovely sketches! here's a link i think might help you moving forwards:

https://pin.it/P0vXBIA

#27099

your understanding of placement of limbs, joints and torso is really good! you could start on adding more muscle by using simple shapes such as rectangles for arms , ovals for thighs, etc. as you become more comfortable with that, you could begin to break down these shapes more , with (for example) calves of the legs going from rectangles to the combination of a circle and a triangle. eventually, you will be able to render each muscle group by shape, plotting along the body. let me know if you need more clarification! here are some links i think you'll find helpful.

https://www.pinterest.com/pin/128845239314857332/

https://www.pinterest.ca/amp/pin/731835008185349861/